The video project was a challenging yet fun assignment. As an inherently outgoing person I enjoyed gaining insight into opinions people and discussing topics I find interesting.
My first video test was successful and I wanted to continue interviewing people on the street with regards to important news. It allowed me to gain confidence speaking in front of a camera and experiment with Final Cut Pro. It was a successful test. To improve on this idea I aimed to create a similar piece on a larger scale, with more interviewees and questions, whilst keeping to a Vox Pop format.
I chose to create a Vox Pop as I enjoyed the examples seen on The Guardian and other sources online. I found The instant feedback gained from a public perspective intriguing. I was also inspired by the short film ‘Lift’ for its ‘genuine’ tone and fast cuts. I wanted a similar approach to my content, in the context of an informative piece seen on a website like BBC News.
I had been writing about the situation with GAME for some time on various outlets. The recent agreement of OptCapita brings the situation to a close, and I wanted to gain some insight into what the general public feels about the situation. I wanted a range of different opinions on the situation and I believe I achieved that.
I discovered that many of the people interviewed were not aware of GAME’s situation. It took me by surprise but meant I got honest reactions to the news. Many of the people we approached weren’t willing to be filmed, using the excuse they “didn’t have time”. Some of the subjects we did interview were fairly short in their answers, and came across shy. If I had to produce a longer documentary piece, with more content, I believe it would’ve been difficult to create content in this news topic.
Finding the right people to interview was the hardest challenge. I spoke to the manager of GAME Oxford Street and she wouldn’t allow me in the shop or to interview any of her employees. Many people leaving the store weren’t willing to be interviewed as they had the incentive to move onwards from the store. Getting interviews just required patience.
The ongoing story in the piece is the continuation of GAME’s financial insecurity. Gaining a few public perspectives gave me insight into what the consumers of GAME feel about its situation, allbeit a more brighter looking one at this time. It adds to the content of the piece by giving a public perspective on the proceedings.
After using Final Cut Pro 7 in class for many weeks, using the latest version of the program was an easy, fun task. Editing was a pleasant experience. The hands-on experience I gained in-class help me to quickly edit my clips in under two hours and export directly from in the program.
If I could’ve improved my piece somehow, I would attempt to get more hard-hitting answers. I believe the interviewees I got reflected the more general perspective on the story. For a more intruiging piece I want more obscure opinions on the matter. I may of achieved this with more harsh questions.
I would’ve like to have produced a more artistic piece like the piece The Lift, but due to time constraints I wasn’t able to create a more “artistic” piece. However, I believe I created a piece that fully complements the feature’s imagery and body of text.
The purpose of the video dairy was to give insight into how we approached the interviewees. I wanted to show the relaxed approach we had to interviewing and document some of the process. The restriction of only a one minute video meant I couldn’t include all the footage I want to but I feel it adds to the understanding of how we created the piece. It also includes some small evaluation of the shoot we done that day.
I’m pleased with the final outcome of the video assignment. It informs of the ongoing story adjoining GAME and gives an unheard perspective on the situation – the consumers. I’m most pleased with the array of opinions on the questions we asked, and enjoyed the assignment as a whole.












